using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EventCardDb
{
    public List<EventCard> EventCards = new List<EventCard>();

    private static EventCardDb _instance;

    public static EventCardDb Instance
    {
        get
        {
            if (_instance == null)
            {
                _instance = new EventCardDb();
            }
            return _instance;
        }
    }
    
    private EventCardDb()
    {
        EventCards.Add(new EventCard(0,"草药事件卡","草药事件卡的描述",0));
        EventCards.Add(new EventCard(1,"病人事件卡","病人事件卡的描述",1));
        EventCards.Add(new EventCard(2,"路口事件卡","路口事件卡的描述",2));
        EventCards.Add(new EventCard(3,"商人事件卡","商人事件卡的描述",2));
    }
}
